Shadow Sword - Original concept by Moniek Schilder. Check out her work, it's fantastic!*
A HUGE THANK YOU to my good friend and incredible VFX artist Nathan Huang for all the patience and help teaching me some really cool stuff! Check out his work, it's amazing!
*I took a few creative liberties with the concept, mostly because I wanted to test different things in Unreal.
Low poly weapon, uvs and meshes for effects all done in Blender. Hi poly sculpt for the sword in ZBrush. Map baking in Marmoset. "Smoke Trail" textures done in Fluid Ninja (Unreal Plugin). Tileable custom noise textures done in Substance Designer and sword textures in Substance Painter. Scene rendering and vfx in UE5.
This project was really fun for me to make and I hope you enjoy it as well!