An ongoing personal project based on the main character of the Mandalorian series. The final goal is to integrate the character into UE4 in a third person shooter type of game scenario.
High res models done in ZBrush; retopo and UVs in Maya; normal/ao/mat-id/cavity maps baked in marmoset and texturing done in Substance Painter. Engine integration will be done in Unreal.
Thanx for looking!